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authorChris Young <chris@unsatisfactorysoftware.co.uk>2016-01-25 00:01:55 +0000
committerChris Young <chris@unsatisfactorysoftware.co.uk>2016-01-25 00:01:55 +0000
commitc0d031bf735559ad1d49ce4d3773ef4788f5a096 (patch)
treeba668180e6705fd6d82782834ae67d1871454a7e /amiga/print.c
parent452d8ce5127f60f0d54a504f6fb9fba1846f058f (diff)
downloadnetsurf-c0d031bf735559ad1d49ce4d3773ef4788f5a096.tar.gz
netsurf-c0d031bf735559ad1d49ce4d3773ef4788f5a096.tar.bz2
Make the palette-mapped state relate to the rendering layer rather than globally.
This means we can still render in 32-bit mode internally when the destination isn't the screen. NB: bitmap_render is currently freezing when the screen is in palette-mapped mode (old bug, pre-dates this change), so for now we skip this routine in that scenario.
Diffstat (limited to 'amiga/print.c')
-rw-r--r--amiga/print.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/amiga/print.c b/amiga/print.c
index 25230112f..84cca8fac 100644
--- a/amiga/print.c
+++ b/amiga/print.c
@@ -481,7 +481,8 @@ bool ami_print_begin(struct print_settings *ps)
ami_init_layers(ami_print_info.gg,
ami_print_info.PED->ped_MaxXDots,
- ami_print_info.PED->ped_MaxYDots);
+ ami_print_info.PED->ped_MaxYDots,
+ true);
ami_print_info.page = 0;