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authorVincent Sanders <vince@kyllikki.org>2020-04-29 20:37:42 +0100
committerVincent Sanders <vince@kyllikki.org>2020-04-29 20:37:42 +0100
commite8d0ba15ad4a91b4644cac0095f40bb3246ec509 (patch)
tree933e479208aec34f88b483b7e63c057d350339a0 /content/handlers/html/box_inspect.c
parenta64261c3bdde79d11c86960181f7b8b5255539be (diff)
downloadnetsurf-e8d0ba15ad4a91b4644cac0095f40bb3246ec509.tar.gz
netsurf-e8d0ba15ad4a91b4644cac0095f40bb3246ec509.tar.bz2
split html box processing code
reduce the module size of the html box handling code by splitting into smaller sections. No functional code change.
Diffstat (limited to 'content/handlers/html/box_inspect.c')
-rw-r--r--content/handlers/html/box_inspect.c885
1 files changed, 885 insertions, 0 deletions
diff --git a/content/handlers/html/box_inspect.c b/content/handlers/html/box_inspect.c
new file mode 100644
index 000000000..268ed3d95
--- /dev/null
+++ b/content/handlers/html/box_inspect.c
@@ -0,0 +1,885 @@
+/*
+ * Copyright 2008 Michael Drake <tlsa@netsurf-browser.org>
+ * Copyright 2020 Vincent Sanders <vince@netsurf-browser.org>
+ *
+ * This file is part of NetSurf, http://www.netsurf-browser.org/
+ *
+ * NetSurf is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License.
+ *
+ * NetSurf is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/**
+ * \file
+ * implementation of box tree inspection.
+ */
+
+#include <stdio.h>
+#include <dom/dom.h>
+
+#include "utils/nsurl.h"
+#include "utils/errors.h"
+#include "netsurf/types.h"
+#include "netsurf/content.h"
+#include "netsurf/mouse.h"
+#include "css/utils.h"
+#include "css/dump.h"
+#include "desktop/scrollbar.h"
+
+#include "html/box.h"
+#include "html/box_inspect.h"
+#include "html/html_internal.h"
+
+/**
+ * Direction to move in a box-tree walk
+ */
+enum box_walk_dir {
+ BOX_WALK_CHILDREN,
+ BOX_WALK_PARENT,
+ BOX_WALK_NEXT_SIBLING,
+ BOX_WALK_FLOAT_CHILDREN,
+ BOX_WALK_NEXT_FLOAT_SIBLING,
+ BOX_WALK_FLOAT_CONTAINER
+};
+
+#define box_is_float(box) (box->type == BOX_FLOAT_LEFT || \
+ box->type == BOX_FLOAT_RIGHT)
+
+/**
+ * Determine if a point lies within a box.
+ *
+ * \param[in] len_ctx CSS length conversion context to use.
+ * \param[in] box Box to consider
+ * \param[in] x Coordinate relative to box
+ * \param[in] y Coordinate relative to box
+ * \param[out] physically If function returning true, physically is set true
+ * iff point is within the box's physical dimensions and
+ * false if the point is not within the box's physical
+ * dimensions but is in the area defined by the box's
+ * descendants. If function returns false, physically
+ * is undefined.
+ * \return true if the point is within the box or a descendant box
+ *
+ * This is a helper function for box_at_point().
+ */
+static bool
+box_contains_point(const nscss_len_ctx *len_ctx,
+ const struct box *box,
+ int x,
+ int y,
+ bool *physically)
+{
+ css_computed_clip_rect css_rect;
+
+ if (box->style != NULL &&
+ css_computed_position(box->style) == CSS_POSITION_ABSOLUTE &&
+ css_computed_clip(box->style, &css_rect) == CSS_CLIP_RECT) {
+ /* We have an absolutly positioned box with a clip rect */
+ struct rect r = {
+ .x0 = box->border[LEFT].width,
+ .y0 = box->border[TOP].width,
+ .x1 = box->padding[LEFT] + box->width +
+ box->border[RIGHT].width +
+ box->padding[RIGHT],
+ .y1 = box->padding[TOP] + box->height +
+ box->border[BOTTOM].width +
+ box->padding[BOTTOM]
+ };
+ if (x >= r.x0 && x < r.x1 && y >= r.y0 && y < r.y1) {
+ *physically = true;
+ } else {
+ *physically = false;
+ }
+
+ /* Adjust rect to css clip region */
+ if (css_rect.left_auto == false) {
+ r.x0 += FIXTOINT(nscss_len2px(len_ctx,
+ css_rect.left,
+ css_rect.lunit,
+ box->style));
+ }
+ if (css_rect.top_auto == false) {
+ r.y0 += FIXTOINT(nscss_len2px(len_ctx,
+ css_rect.top,
+ css_rect.tunit,
+ box->style));
+ }
+ if (css_rect.right_auto == false) {
+ r.x1 = box->border[LEFT].width +
+ FIXTOINT(nscss_len2px(len_ctx,
+ css_rect.right,
+ css_rect.runit,
+ box->style));
+ }
+ if (css_rect.bottom_auto == false) {
+ r.y1 = box->border[TOP].width +
+ FIXTOINT(nscss_len2px(len_ctx,
+ css_rect.bottom,
+ css_rect.bunit,
+ box->style));
+ }
+
+ /* Test if point is in clipped box */
+ if (x >= r.x0 && x < r.x1 && y >= r.y0 && y < r.y1) {
+ /* inside clip area */
+ return true;
+ }
+
+ /* Not inside clip area */
+ return false;
+ }
+ if (x >= -box->border[LEFT].width &&
+ x < box->padding[LEFT] + box->width +
+ box->padding[RIGHT] + box->border[RIGHT].width &&
+ y >= -box->border[TOP].width &&
+ y < box->padding[TOP] + box->height +
+ box->padding[BOTTOM] + box->border[BOTTOM].width) {
+ *physically = true;
+ return true;
+ }
+ if (box->list_marker && box->list_marker->x - box->x <= x +
+ box->list_marker->border[LEFT].width &&
+ x < box->list_marker->x - box->x +
+ box->list_marker->padding[LEFT] +
+ box->list_marker->width +
+ box->list_marker->border[RIGHT].width +
+ box->list_marker->padding[RIGHT] &&
+ box->list_marker->y - box->y <= y +
+ box->list_marker->border[TOP].width &&
+ y < box->list_marker->y - box->y +
+ box->list_marker->padding[TOP] +
+ box->list_marker->height +
+ box->list_marker->border[BOTTOM].width +
+ box->list_marker->padding[BOTTOM]) {
+ *physically = true;
+ return true;
+ }
+ if ((box->style && css_computed_overflow_x(box->style) ==
+ CSS_OVERFLOW_VISIBLE) || !box->style) {
+ if (box->descendant_x0 <= x &&
+ x < box->descendant_x1) {
+ *physically = false;
+ return true;
+ }
+ }
+ if ((box->style && css_computed_overflow_y(box->style) ==
+ CSS_OVERFLOW_VISIBLE) || !box->style) {
+ if (box->descendant_y0 <= y &&
+ y < box->descendant_y1) {
+ *physically = false;
+ return true;
+ }
+ }
+ return false;
+}
+
+
+/**
+ * Move from box to next box in given direction, adjusting for box coord change
+ *
+ * \param b box to move from from
+ * \param dir direction to move in
+ * \param x box's global x-coord, updated to position of next box
+ * \param y box's global y-coord, updated to position of next box
+ *
+ * If no box can be found in given direction, NULL is returned.
+ */
+static inline struct box *
+box_move_xy(struct box *b, enum box_walk_dir dir, int *x, int *y)
+{
+ struct box *rb = NULL;
+
+ switch (dir) {
+ case BOX_WALK_CHILDREN:
+ b = b->children;
+ if (b == NULL)
+ break;
+ *x += b->x;
+ *y += b->y;
+ if (!box_is_float(b)) {
+ rb = b;
+ break;
+ }
+ /* fall through */
+
+ case BOX_WALK_NEXT_SIBLING:
+ do {
+ *x -= b->x;
+ *y -= b->y;
+ b = b->next;
+ if (b == NULL)
+ break;
+ *x += b->x;
+ *y += b->y;
+ } while (box_is_float(b));
+ rb = b;
+ break;
+
+ case BOX_WALK_PARENT:
+ *x -= b->x;
+ *y -= b->y;
+ rb = b->parent;
+ break;
+
+ case BOX_WALK_FLOAT_CHILDREN:
+ b = b->float_children;
+ if (b == NULL)
+ break;
+ *x += b->x;
+ *y += b->y;
+ rb = b;
+ break;
+
+ case BOX_WALK_NEXT_FLOAT_SIBLING:
+ *x -= b->x;
+ *y -= b->y;
+ b = b->next_float;
+ if (b == NULL)
+ break;
+ *x += b->x;
+ *y += b->y;
+ rb = b;
+ break;
+
+ case BOX_WALK_FLOAT_CONTAINER:
+ *x -= b->x;
+ *y -= b->y;
+ rb = b->float_container;
+ break;
+
+ default:
+ assert(0 && "Bad box walk type.");
+ }
+
+ return rb;
+}
+
+
+/**
+ * Itterator for walking to next box in interaction order
+ *
+ * \param b box to find next box from
+ * \param x box's global x-coord, updated to position of next box
+ * \param y box's global y-coord, updated to position of next box
+ * \param skip_children whether to skip box's children
+ *
+ * This walks to a boxes float children before its children. When walking
+ * children, floating boxes are skipped.
+ */
+static inline struct box *
+box_next_xy(struct box *b, int *x, int *y, bool skip_children)
+{
+ struct box *n;
+ int tx, ty;
+
+ assert(b != NULL);
+
+ if (skip_children) {
+ /* Caller is not interested in any kind of children */
+ goto skip_children;
+ }
+
+ tx = *x; ty = *y;
+ n = box_move_xy(b, BOX_WALK_FLOAT_CHILDREN, &tx, &ty);
+ if (n) {
+ /* Next node is float child */
+ *x = tx;
+ *y = ty;
+ return n;
+ }
+ done_float_children:
+
+ tx = *x; ty = *y;
+ n = box_move_xy(b, BOX_WALK_CHILDREN, &tx, &ty);
+ if (n) {
+ /* Next node is child */
+ *x = tx;
+ *y = ty;
+ return n;
+ }
+
+ skip_children:
+ tx = *x; ty = *y;
+ n = box_move_xy(b, BOX_WALK_NEXT_FLOAT_SIBLING, &tx, &ty);
+ if (n) {
+ /* Go to next float sibling */
+ *x = tx;
+ *y = ty;
+ return n;
+ }
+
+ if (box_is_float(b)) {
+ /* Done floats, but the float container may have children,
+ * or siblings, or ansestors with siblings. Change to
+ * float container and move past handling its float children.
+ */
+ b = box_move_xy(b, BOX_WALK_FLOAT_CONTAINER, x, y);
+ goto done_float_children;
+ }
+
+ /* Go to next sibling, or nearest ancestor with next sibling. */
+ while (b) {
+ while (!b->next && b->parent) {
+ b = box_move_xy(b, BOX_WALK_PARENT, x, y);
+ if (box_is_float(b)) {
+ /* Go on to next float, if there is one */
+ goto skip_children;
+ }
+ }
+ if (!b->next) {
+ /* No more boxes */
+ return NULL;
+ }
+
+ tx = *x; ty = *y;
+ n = box_move_xy(b, BOX_WALK_NEXT_SIBLING, &tx, &ty);
+ if (n) {
+ /* Go to non-float (ancestor) sibling */
+ *x = tx;
+ *y = ty;
+ return n;
+
+ } else if (b->parent) {
+ b = box_move_xy(b, BOX_WALK_PARENT, x, y);
+ if (box_is_float(b)) {
+ /* Go on to next float, if there is one */
+ goto skip_children;
+ }
+
+ } else {
+ /* No more boxes */
+ return NULL;
+ }
+ }
+
+ assert(b != NULL);
+ return NULL;
+}
+
+
+/**
+ * Check whether box is nearer mouse coordinates than current nearest box
+ *
+ * \param box box to test
+ * \param bx position of box, in global document coordinates
+ * \param by position of box, in global document coordinates
+ * \param x mouse point, in global document coordinates
+ * \param y mouse point, in global document coordinates
+ * \param dir direction in which to search (-1 = above-left,
+ * +1 = below-right)
+ * \param nearest nearest text box found, or NULL if none
+ * updated if box is nearer than existing nearest
+ * \param tx position of text_box, in global document coordinates
+ * updated if box is nearer than existing nearest
+ * \param ty position of text_box, in global document coordinates
+ * updated if box is nearer than existing nearest
+ * \param nr_xd distance to nearest text box found
+ * updated if box is nearer than existing nearest
+ * \param nr_yd distance to nearest text box found
+ * updated if box is nearer than existing nearest
+ * \return true if mouse point is inside box
+ */
+static bool
+box_nearer_text_box(struct box *box,
+ int bx, int by,
+ int x, int y,
+ int dir,
+ struct box **nearest,
+ int *tx, int *ty,
+ int *nr_xd, int *nr_yd)
+{
+ int w = box->padding[LEFT] + box->width + box->padding[RIGHT];
+ int h = box->padding[TOP] + box->height + box->padding[BOTTOM];
+ int y1 = by + h;
+ int x1 = bx + w;
+ int yd = INT_MAX;
+ int xd = INT_MAX;
+
+ if (x >= bx && x1 > x && y >= by && y1 > y) {
+ *nearest = box;
+ *tx = bx;
+ *ty = by;
+ return true;
+ }
+
+ if (box->parent->list_marker != box) {
+ if (dir < 0) {
+ /* consider only those children (partly) above-left */
+ if (by <= y && bx < x) {
+ yd = y <= y1 ? 0 : y - y1;
+ xd = x <= x1 ? 0 : x - x1;
+ }
+ } else {
+ /* consider only those children (partly) below-right */
+ if (y1 > y && x1 > x) {
+ yd = y > by ? 0 : by - y;
+ xd = x > bx ? 0 : bx - x;
+ }
+ }
+
+ /* give y displacement precedence over x */
+ if (yd < *nr_yd || (yd == *nr_yd && xd <= *nr_xd)) {
+ *nr_yd = yd;
+ *nr_xd = xd;
+ *nearest = box;
+ *tx = bx;
+ *ty = by;
+ }
+ }
+ return false;
+}
+
+
+/**
+ * Pick the text box child of 'box' that is closest to and above-left
+ * (dir -ve) or below-right (dir +ve) of the point 'x,y'
+ *
+ * \param box parent box
+ * \param bx position of box, in global document coordinates
+ * \param by position of box, in global document coordinates
+ * \param fx position of float parent, in global document coordinates
+ * \param fy position of float parent, in global document coordinates
+ * \param x mouse point, in global document coordinates
+ * \param y mouse point, in global document coordinates
+ * \param dir direction in which to search (-1 = above-left,
+ * +1 = below-right)
+ * \param nearest nearest text box found, or NULL if none
+ * updated if a descendant of box is nearer than old nearest
+ * \param tx position of nearest, in global document coordinates
+ * updated if a descendant of box is nearer than old nearest
+ * \param ty position of nearest, in global document coordinates
+ * updated if a descendant of box is nearer than old nearest
+ * \param nr_xd distance to nearest text box found
+ * updated if a descendant of box is nearer than old nearest
+ * \param nr_yd distance to nearest text box found
+ * updated if a descendant of box is nearer than old nearest
+ * \return true if mouse point is inside text_box
+ */
+static bool
+box_nearest_text_box(struct box *box,
+ int bx, int by,
+ int fx, int fy,
+ int x, int y,
+ int dir,
+ struct box **nearest,
+ int *tx, int *ty,
+ int *nr_xd, int *nr_yd)
+{
+ struct box *child = box->children;
+ int c_bx, c_by;
+ int c_fx, c_fy;
+ bool in_box = false;
+
+ if (*nearest == NULL) {
+ *nr_xd = INT_MAX / 2; /* displacement of 'nearest so far' */
+ *nr_yd = INT_MAX / 2;
+ }
+ if (box->type == BOX_INLINE_CONTAINER) {
+ int bw = box->padding[LEFT] + box->width + box->padding[RIGHT];
+ int bh = box->padding[TOP] + box->height + box->padding[BOTTOM];
+ int b_y1 = by + bh;
+ int b_x1 = bx + bw;
+ if (x >= bx && b_x1 > x && y >= by && b_y1 > y) {
+ in_box = true;
+ }
+ }
+
+ while (child) {
+ if (child->type == BOX_FLOAT_LEFT ||
+ child->type == BOX_FLOAT_RIGHT) {
+ c_bx = fx + child->x -
+ scrollbar_get_offset(child->scroll_x);
+ c_by = fy + child->y -
+ scrollbar_get_offset(child->scroll_y);
+ } else {
+ c_bx = bx + child->x -
+ scrollbar_get_offset(child->scroll_x);
+ c_by = by + child->y -
+ scrollbar_get_offset(child->scroll_y);
+ }
+ if (child->float_children) {
+ c_fx = c_bx;
+ c_fy = c_by;
+ } else {
+ c_fx = fx;
+ c_fy = fy;
+ }
+ if (in_box && child->text && !child->object) {
+ if (box_nearer_text_box(child,
+ c_bx, c_by, x, y, dir, nearest,
+ tx, ty, nr_xd, nr_yd))
+ return true;
+ } else {
+ if (child->list_marker) {
+ if (box_nearer_text_box(
+ child->list_marker,
+ c_bx + child->list_marker->x,
+ c_by + child->list_marker->y,
+ x, y, dir, nearest,
+ tx, ty, nr_xd, nr_yd))
+ return true;
+ }
+ if (box_nearest_text_box(child, c_bx, c_by,
+ c_fx, c_fy,
+ x, y, dir, nearest, tx, ty,
+ nr_xd, nr_yd))
+ return true;
+ }
+ child = child->next;
+ }
+
+ return false;
+}
+
+
+/* Exported function documented in html/box.h */
+void box_coords(struct box *box, int *x, int *y)
+{
+ *x = box->x;
+ *y = box->y;
+ while (box->parent) {
+ if (box_is_float(box)) {
+ assert(box->float_container);
+ box = box->float_container;
+ } else {
+ box = box->parent;
+ }
+ *x += box->x - scrollbar_get_offset(box->scroll_x);
+ *y += box->y - scrollbar_get_offset(box->scroll_y);
+ }
+}
+
+
+/* Exported function documented in html/box.h */
+void box_bounds(struct box *box, struct rect *r)
+{
+ int width, height;
+
+ box_coords(box, &r->x0, &r->y0);
+
+ width = box->padding[LEFT] + box->width + box->padding[RIGHT];
+ height = box->padding[TOP] + box->height + box->padding[BOTTOM];
+
+ r->x1 = r->x0 + width;
+ r->y1 = r->y0 + height;
+}
+
+
+/* Exported function documented in html/box.h */
+struct box *
+box_at_point(const nscss_len_ctx *len_ctx,
+ struct box *box,
+ const int x, const int y,
+ int *box_x, int *box_y)
+{
+ bool skip_children;
+ bool physically;
+
+ assert(box);
+
+ skip_children = false;
+ while ((box = box_next_xy(box, box_x, box_y, skip_children))) {
+ if (box_contains_point(len_ctx, box, x - *box_x, y - *box_y,
+ &physically)) {
+ *box_x -= scrollbar_get_offset(box->scroll_x);
+ *box_y -= scrollbar_get_offset(box->scroll_y);
+
+ if (physically)
+ return box;
+
+ skip_children = false;
+ } else {
+ skip_children = true;
+ }
+ }
+
+ return NULL;
+}
+
+
+/* Exported function documented in html/box.h */
+struct box *box_find_by_id(struct box *box, lwc_string *id)
+{
+ struct box *a, *b;
+ bool m;
+
+ if (box->id != NULL &&
+ lwc_string_isequal(id, box->id, &m) == lwc_error_ok &&
+ m == true) {
+ return box;
+ }
+
+ for (a = box->children; a; a = a->next) {
+ if ((b = box_find_by_id(a, id)) != NULL) {
+ return b;
+ }
+ }
+
+ return NULL;
+}
+
+
+/* Exported function documented in html/box.h */
+bool box_visible(struct box *box)
+{
+ /* visibility: hidden */
+ if (box->style &&
+ css_computed_visibility(box->style) == CSS_VISIBILITY_HIDDEN) {
+ return false;
+ }
+
+ return true;
+}
+
+
+/* Exported function documented in html/box.h */
+void box_dump(FILE *stream, struct box *box, unsigned int depth, bool style)
+{
+ unsigned int i;
+ struct box *c, *prev;
+
+ for (i = 0; i != depth; i++) {
+ fprintf(stream, " ");
+ }
+
+ fprintf(stream, "%p ", box);
+ fprintf(stream, "x%i y%i w%i h%i ",
+ box->x, box->y, box->width, box->height);
+ if (box->max_width != UNKNOWN_MAX_WIDTH) {
+ fprintf(stream, "min%i max%i ", box->min_width, box->max_width);
+ }
+ fprintf(stream, "(%i %i %i %i) ",
+ box->descendant_x0, box->descendant_y0,
+ box->descendant_x1, box->descendant_y1);
+
+ fprintf(stream, "m(%i %i %i %i) ",
+ box->margin[TOP], box->margin[LEFT],
+ box->margin[BOTTOM], box->margin[RIGHT]);
+
+ switch (box->type) {
+ case BOX_BLOCK:
+ fprintf(stream, "BLOCK ");
+ break;
+
+ case BOX_INLINE_CONTAINER:
+ fprintf(stream, "INLINE_CONTAINER ");
+ break;
+
+ case BOX_INLINE:
+ fprintf(stream, "INLINE ");
+ break;
+
+ case BOX_INLINE_END:
+ fprintf(stream, "INLINE_END ");
+ break;
+
+ case BOX_INLINE_BLOCK:
+ fprintf(stream, "INLINE_BLOCK ");
+ break;
+
+ case BOX_TABLE:
+ fprintf(stream, "TABLE [columns %i] ", box->columns);
+ break;
+
+ case BOX_TABLE_ROW:
+ fprintf(stream, "TABLE_ROW ");
+ break;
+
+ case BOX_TABLE_CELL:
+ fprintf(stream, "TABLE_CELL [columns %i, start %i, rows %i] ",
+ box->columns,
+ box->start_column,
+ box->rows);
+ break;
+
+ case BOX_TABLE_ROW_GROUP:
+ fprintf(stream, "TABLE_ROW_GROUP ");
+ break;
+
+ case BOX_FLOAT_LEFT:
+ fprintf(stream, "FLOAT_LEFT ");
+ break;
+
+ case BOX_FLOAT_RIGHT:
+ fprintf(stream, "FLOAT_RIGHT ");
+ break;
+
+ case BOX_BR:
+ fprintf(stream, "BR ");
+ break;
+
+ case BOX_TEXT:
+ fprintf(stream, "TEXT ");
+ break;
+
+ default:
+ fprintf(stream, "Unknown box type ");
+ }
+
+ if (box->text)
+ fprintf(stream, "%li '%.*s' ", (unsigned long) box->byte_offset,
+ (int) box->length, box->text);
+ if (box->space)
+ fprintf(stream, "space ");
+ if (box->object) {
+ fprintf(stream, "(object '%s') ",
+ nsurl_access(hlcache_handle_get_url(box->object)));
+ }
+ if (box->iframe) {
+ fprintf(stream, "(iframe) ");
+ }
+ if (box->gadget)
+ fprintf(stream, "(gadget) ");
+ if (style && box->style)
+ nscss_dump_computed_style(stream, box->style);
+ if (box->href)
+ fprintf(stream, " -> '%s'", nsurl_access(box->href));
+ if (box->target)
+ fprintf(stream, " |%s|", box->target);
+ if (box->title)
+ fprintf(stream, " [%s]", box->title);
+ if (box->id)
+ fprintf(stream, " ID:%s", lwc_string_data(box->id));
+ if (box->type == BOX_INLINE || box->type == BOX_INLINE_END)
+ fprintf(stream, " inline_end %p", box->inline_end);
+ if (box->float_children)
+ fprintf(stream, " float_children %p", box->float_children);
+ if (box->next_float)
+ fprintf(stream, " next_float %p", box->next_float);
+ if (box->float_container)
+ fprintf(stream, " float_container %p", box->float_container);
+ if (box->col) {
+ fprintf(stream, " (columns");
+ for (i = 0; i != box->columns; i++) {
+ fprintf(stream, " (%s %s %i %i %i)",
+ ((const char *[]) {
+ "UNKNOWN",
+ "FIXED",
+ "AUTO",
+ "PERCENT",
+ "RELATIVE"
+ })
+ [box->col[i].type],
+ ((const char *[]) {
+ "normal",
+ "positioned"})
+ [box->col[i].positioned],
+ box->col[i].width,
+ box->col[i].min, box->col[i].max);
+ }
+ fprintf(stream, ")");
+ }
+ if (box->node != NULL) {
+ dom_string *name;
+ if (dom_node_get_node_name(box->node, &name) == DOM_NO_ERR) {
+ fprintf(stream, " <%s>", dom_string_data(name));
+ dom_string_unref(name);
+ }
+ }
+ fprintf(stream, "\n");
+
+ if (box->list_marker) {
+ for (i = 0; i != depth; i++)
+ fprintf(stream, " ");
+ fprintf(stream, "list_marker:\n");
+ box_dump(stream, box->list_marker, depth + 1, style);
+ }
+
+ for (c = box->children; c && c->next; c = c->next)
+ ;
+ if (box->last != c)
+ fprintf(stream, "warning: box->last %p (should be %p) "
+ "(box %p)\n", box->last, c, box);
+ for (prev = 0, c = box->children; c; prev = c, c = c->next) {
+ if (c->parent != box)
+ fprintf(stream, "warning: box->parent %p (should be "
+ "%p) (box on next line)\n",
+ c->parent, box);
+ if (c->prev != prev)
+ fprintf(stream, "warning: box->prev %p (should be "
+ "%p) (box on next line)\n",
+ c->prev, prev);
+ box_dump(stream, c, depth + 1, style);
+ }
+}
+
+
+/* exported interface documented in html/box.h */
+bool box_vscrollbar_present(const struct box * const box)
+{
+ return box->padding[TOP] +
+ box->height +
+ box->padding[BOTTOM] +
+ box->border[BOTTOM].width < box->descendant_y1;
+}
+
+
+/* exported interface documented in html/box.h */
+bool box_hscrollbar_present(const struct box * const box)
+{
+ return box->padding[LEFT] +
+ box->width +
+ box->padding[RIGHT] +
+ box->border[RIGHT].width < box->descendant_x1;
+}
+
+
+/* Exported function documented in html/box.h */
+struct box *
+box_pick_text_box(struct html_content *html,
+ int x, int y,
+ int dir,
+ int *dx, int *dy)
+{
+ struct box *text_box = NULL;
+ struct box *box;
+ int nr_xd, nr_yd;
+ int bx, by;
+ int fx, fy;
+ int tx, ty;
+
+ if (html == NULL)
+ return NULL;
+
+ box = html->layout;
+ bx = box->margin[LEFT];
+ by = box->margin[TOP];
+ fx = bx;
+ fy = by;
+
+ if (!box_nearest_text_box(box, bx, by, fx, fy, x, y,
+ dir, &text_box, &tx, &ty, &nr_xd, &nr_yd)) {
+ if (text_box && text_box->text && !text_box->object) {
+ int w = (text_box->padding[LEFT] +
+ text_box->width +
+ text_box->padding[RIGHT]);
+ int h = (text_box->padding[TOP] +
+ text_box->height +
+ text_box->padding[BOTTOM]);
+ int x1, y1;
+
+ y1 = ty + h;
+ x1 = tx + w;
+
+ /* ensure point lies within the text box */
+ if (x < tx) x = tx;
+ if (y < ty) y = ty;
+ if (y > y1) y = y1;
+ if (x > x1) x = x1;
+ }
+ }
+
+ /* return coordinates relative to box */
+ *dx = x - tx;
+ *dy = y - ty;
+
+ return text_box;
+}