diff options
Diffstat (limited to 'atari/redrawslots.c')
-rw-r--r-- | atari/redrawslots.c | 184 |
1 files changed, 92 insertions, 92 deletions
diff --git a/atari/redrawslots.c b/atari/redrawslots.c index 6977a6d2d..f5351866a 100644 --- a/atari/redrawslots.c +++ b/atari/redrawslots.c @@ -1,19 +1,19 @@ -/*
- * Copyright 2011 Ole Loots <ole@monochrom.net>
- *
- * This file is part of NetSurf, http://www.netsurf-browser.org/
- *
- * NetSurf is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License.
- *
- * NetSurf is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
+/* + * Copyright 2011 Ole Loots <ole@monochrom.net> + * + * This file is part of NetSurf, http://www.netsurf-browser.org/ + * + * NetSurf is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License. + * + * NetSurf is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <stdbool.h> @@ -25,101 +25,101 @@ void redraw_slots_init(struct s_redrw_slots * slots, short size) { - // TODO: allocate slots dynamically! + // TODO: allocate slots dynamically! slots->size = MIN( MAX_REDRW_SLOTS , size); slots->areas_used = 0; } void redraw_slots_free(struct s_redrw_slots * slots) { - // TOOD: free areas... + // TOOD: free areas... } -static inline bool rect_intersect( struct rect * box1, struct rect * box2 )
-{
- if (box2->x1 < box1->x0)
- return false;
-
- if (box2->y1 < box1->y0)
- return false;
-
- if (box2->x0 > box1->x1)
- return false;
-
- if (box2->y0 > box1->y1)
- return false;
-
- return true;
+static inline bool rect_intersect( struct rect * box1, struct rect * box2 ) +{ + if (box2->x1 < box1->x0) + return false; + + if (box2->y1 < box1->y0) + return false; + + if (box2->x0 > box1->x1) + return false; + + if (box2->y0 > box1->y1) + return false; + + return true; } void redraw_slot_schedule_grect(struct s_redrw_slots * slots, GRECT *area, - bool force) + bool force) { - redraw_slot_schedule(slots, area->g_x, area->g_y, - area->g_x + area->g_w, area->g_y + area->g_h, force); + redraw_slot_schedule(slots, area->g_x, area->g_y, + area->g_x + area->g_w, area->g_y + area->g_h, force); } -/*
- schedule redraw coords.
-*/
+/* + schedule redraw coords. +*/ void redraw_slot_schedule(struct s_redrw_slots * slots, short x0, short y0, - short x1, short y1, bool force)
-{
- int i = 0;
- struct rect area;
-
- area.x0 = x0;
- area.y0 = y0;
- area.x1 = x1;
- area.y1 = y1;
- - if (force == false) {
- for (i=0; i<slots->areas_used; i++) {
- if (slots->areas[i].x0 <= x0
- && slots->areas[i].x1 >= x1
- && slots->areas[i].y0 <= y0
- && slots->areas[i].y1 >= y1) {
- /* the area is already queued for redraw */
- return;
- } else {
- if (rect_intersect(&slots->areas[i], &area )) {
- slots->areas[i].x0 = MIN(slots->areas[i].x0, x0);
- slots->areas[i].y0 = MIN(slots->areas[i].y0, y0);
- slots->areas[i].x1 = MAX(slots->areas[i].x1, x1);
- slots->areas[i].y1 = MAX(slots->areas[i].y1, y1);
- return;
- }
- }
- } - }
-
- if (slots->areas_used < slots->size) {
- slots->areas[slots->areas_used].x0 = x0;
- slots->areas[slots->areas_used].x1 = x1;
- slots->areas[slots->areas_used].y0 = y0;
- slots->areas[slots->areas_used].y1 = y1;
- slots->areas_used++;
- } else {
- /*
- we are out of available slots, merge box with last slot
- this is dumb... but also a very rare case.
- */
- slots->areas[slots->size-1].x0 = MIN(slots->areas[i].x0, x0);
- slots->areas[slots->size-1].y0 = MIN(slots->areas[i].y0, y0);
- slots->areas[slots->size-1].x1 = MAX(slots->areas[i].x1, x1);
- slots->areas[slots->size-1].y1 = MAX(slots->areas[i].y1, y1);
- }
- - return;
+ short x1, short y1, bool force) +{ + int i = 0; + struct rect area; + + area.x0 = x0; + area.y0 = y0; + area.x1 = x1; + area.y1 = y1; + + if (force == false) { + for (i=0; i<slots->areas_used; i++) { + if (slots->areas[i].x0 <= x0 + && slots->areas[i].x1 >= x1 + && slots->areas[i].y0 <= y0 + && slots->areas[i].y1 >= y1) { + /* the area is already queued for redraw */ + return; + } else { + if (rect_intersect(&slots->areas[i], &area )) { + slots->areas[i].x0 = MIN(slots->areas[i].x0, x0); + slots->areas[i].y0 = MIN(slots->areas[i].y0, y0); + slots->areas[i].x1 = MAX(slots->areas[i].x1, x1); + slots->areas[i].y1 = MAX(slots->areas[i].y1, y1); + return; + } + } + } + } + + if (slots->areas_used < slots->size) { + slots->areas[slots->areas_used].x0 = x0; + slots->areas[slots->areas_used].x1 = x1; + slots->areas[slots->areas_used].y0 = y0; + slots->areas[slots->areas_used].y1 = y1; + slots->areas_used++; + } else { + /* + we are out of available slots, merge box with last slot + this is dumb... but also a very rare case. + */ + slots->areas[slots->size-1].x0 = MIN(slots->areas[i].x0, x0); + slots->areas[slots->size-1].y0 = MIN(slots->areas[i].y0, y0); + slots->areas[slots->size-1].x1 = MAX(slots->areas[i].x1, x1); + slots->areas[slots->size-1].y1 = MAX(slots->areas[i].y1, y1); + } + + return; } void redraw_slots_remove_area(struct s_redrw_slots * slots, int i) { - int x; - for(x = i+1; i<slots->areas_used; x++){ - slots->areas[x-1] = slots->areas[x]; - } - slots->areas_used--; + int x; + for (x = i+1; i<slots->areas_used; x++) { + slots->areas[x-1] = slots->areas[x]; + } + slots->areas_used--; } |