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-rw-r--r--frontends/amiga/plotters.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/frontends/amiga/plotters.c b/frontends/amiga/plotters.c
index efb0b0985..19171716c 100644
--- a/frontends/amiga/plotters.c
+++ b/frontends/amiga/plotters.c
@@ -124,12 +124,18 @@ void ami_init_layers(struct gui_globals *gg, ULONG width, ULONG height, bool for
* If we get a bit smarter about this we can lose the user option. */
if((depth > 8) && (force32bit == false)) friend = scrn->RastPort.BitMap;
}
+
+ /* OS3 is locked to using palette-mapped display even on RTG.
+ * To change this, comment out the below and build with the similar OS4 lines above.
+ * Various bits of RTG code are OS4-only and OS3 versions will need to be written,
+ * however a brief test reveals a negative performance benefit, so this lock to a
+ * palette-mapped display is most likely permanent.
+ */
#warning OS3 locked to palette-mapped modes
gg->palette_mapped = true;
if(depth > 8) depth = 8;
#endif
-
/* Probably need to fix this next line */
if(gg->palette_mapped == true) nsoption_set_bool(font_antialiasing, false);