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-rw-r--r--frontends/kolibrios/kolibri_gui.h130
1 files changed, 0 insertions, 130 deletions
diff --git a/frontends/kolibrios/kolibri_gui.h b/frontends/kolibrios/kolibri_gui.h
deleted file mode 100644
index f2acc8ba0..000000000
--- a/frontends/kolibrios/kolibri_gui.h
+++ /dev/null
@@ -1,130 +0,0 @@
-#ifndef KOLIBRI_GUI_H
-#define KOLIBRI_GUI_H
-
-#include "stdlib.h" /* for malloc() */
-#include "kos32sys.h"
-#include "kolibri_debug.h" /* work with debug board */
-
-/* boxlib loader */
-#include "kolibri_boxlib.h"
-
-/* All supported GUI elements included */
-#include "kolibri_gui_elements.h"
-
-enum KOLIBRI_GUI_EVENTS {
- KOLIBRI_EVENT_REDRAW = 1, /* Window and window elements should be redrawn */
- KOLIBRI_EVENT_KEY = 2, /* A key on the keyboard was pressed */
- KOLIBRI_EVENT_BUTTON = 3, /* A button was clicked with the mouse */
- KOLIBRI_EVENT_MOUSE = 6 /* Mouse activity (movement, button press) was detected */
-};
-
-void kolibri_handle_event_redraw(struct kolibri_window* some_window)
-{
- /* Draw windows with system color table. */
-
- BeginDraw();
-
- DrawWindow(some_window->topleftx, some_window->toplefty,
- some_window->sizex, some_window->sizey,
- some_window->window_title,
- kolibri_color_table.color_work_area, some_window->XY);
-
- /* Enumerate and draw all window elements here */
- if(some_window->elements) /* Draw all elements added to window */
- {
- struct kolibri_window_element* current_element = some_window -> elements;
-
- do
- {
- /* The redraw_fn serves as draw_fn on initial draw */
- if(kolibri_gui_op_table[current_element -> type].redraw_fn)
- kolibri_gui_op_table[current_element -> type].redraw_fn(current_element -> element);
-
- switch(current_element -> type)
- {
- case KOLIBRI_EDIT_BOX:
- case KOLIBRI_CHECK_BOX:
- __asm__ volatile("push $0x13371337"::); /* Random value pushed to balance stack */
- /* otherwise edit_box_draw leaves stack unbalanced */
- /* and GCC jumps like a crazy motha' fucka' */
- break;
- }
-
- current_element = current_element -> next;
-
- } while(current_element != some_window->elements); /* Have we covered all elements? */
- }
-}
-
-void kolibri_handle_event_key(struct kolibri_window* some_window)
-{
- /* Enumerate and trigger key handling functions of window elements here */
- if(some_window->elements)
- {
- struct kolibri_window_element *current_element = some_window -> elements;
-
- do
- {
- /* Only execute if the function pointer isn't NULL */
- if(kolibri_gui_op_table[current_element -> type].key_fn)
- kolibri_gui_op_table[current_element -> type].key_fn(current_element -> element);
-
- current_element = current_element -> next;
- } while(current_element != some_window->elements); /* Have we covered all elements? */
- }
-}
-
-void kolibri_handle_event_mouse(struct kolibri_window* some_window)
-{
- /* Enumerate and trigger mouse handling functions of window elements here */
- if(some_window->elements)
- {
- struct kolibri_window_element *current_element = some_window -> elements;
-
- do
- {
-
- if(kolibri_gui_op_table[current_element -> type].mouse_fn)
- kolibri_gui_op_table[current_element -> type].mouse_fn(current_element -> element);
-
- current_element = current_element -> next;
- } while(current_element != some_window->elements); /* Have we covered all elements? */
- }
-}
-
-void kolibri_exit(void)
-{
- __asm__ volatile ("int $0x40"::"a"(-1));
-}
-
-int kolibri_gui_init(void)
-{
- int boxlib_init_status = kolibri_boxlib_init();
-
- if(boxlib_init_status == 0)
- debug_board_write_str("ashmew2 is happy: Kolibri GUI Successfully Initialized.\n");
- else
- {
- debug_board_write_str("ashmew2 is sad: Kolibri GUI Failed to initialize.\n");
- kolibri_exit();
- }
-
- /* Initialize the global operation table which handles event functions of */
- /* each individual element type */
- kolibri_init_gui_op_table();
-
- /* Get the current color table for Kolibri and store in global table*/
- kolibri_get_system_colors(&kolibri_color_table);
-
- /* Set up system events for buttons, mouse and keyboard and redraw */
- /* Also set filters so that window receives mouse events only when active
- and mouse inside window */
- __asm__ volatile("int $0x40"::"a"(40), "b"(0xC0000027));
-
- return 0;
-}
-
-/* Note: The current implementation tries to automatically colors
- GUI elements with system theme */
-
-#endif /* KOLIBRI_GUI_H */