diff options
Diffstat (limited to 'frontends/kolibrios/kolibri_gui.h')
-rw-r--r-- | frontends/kolibrios/kolibri_gui.h | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/frontends/kolibrios/kolibri_gui.h b/frontends/kolibrios/kolibri_gui.h deleted file mode 100644 index f2acc8ba0..000000000 --- a/frontends/kolibrios/kolibri_gui.h +++ /dev/null @@ -1,130 +0,0 @@ -#ifndef KOLIBRI_GUI_H -#define KOLIBRI_GUI_H - -#include "stdlib.h" /* for malloc() */ -#include "kos32sys.h" -#include "kolibri_debug.h" /* work with debug board */ - -/* boxlib loader */ -#include "kolibri_boxlib.h" - -/* All supported GUI elements included */ -#include "kolibri_gui_elements.h" - -enum KOLIBRI_GUI_EVENTS { - KOLIBRI_EVENT_REDRAW = 1, /* Window and window elements should be redrawn */ - KOLIBRI_EVENT_KEY = 2, /* A key on the keyboard was pressed */ - KOLIBRI_EVENT_BUTTON = 3, /* A button was clicked with the mouse */ - KOLIBRI_EVENT_MOUSE = 6 /* Mouse activity (movement, button press) was detected */ -}; - -void kolibri_handle_event_redraw(struct kolibri_window* some_window) -{ - /* Draw windows with system color table. */ - - BeginDraw(); - - DrawWindow(some_window->topleftx, some_window->toplefty, - some_window->sizex, some_window->sizey, - some_window->window_title, - kolibri_color_table.color_work_area, some_window->XY); - - /* Enumerate and draw all window elements here */ - if(some_window->elements) /* Draw all elements added to window */ - { - struct kolibri_window_element* current_element = some_window -> elements; - - do - { - /* The redraw_fn serves as draw_fn on initial draw */ - if(kolibri_gui_op_table[current_element -> type].redraw_fn) - kolibri_gui_op_table[current_element -> type].redraw_fn(current_element -> element); - - switch(current_element -> type) - { - case KOLIBRI_EDIT_BOX: - case KOLIBRI_CHECK_BOX: - __asm__ volatile("push $0x13371337"::); /* Random value pushed to balance stack */ - /* otherwise edit_box_draw leaves stack unbalanced */ - /* and GCC jumps like a crazy motha' fucka' */ - break; - } - - current_element = current_element -> next; - - } while(current_element != some_window->elements); /* Have we covered all elements? */ - } -} - -void kolibri_handle_event_key(struct kolibri_window* some_window) -{ - /* Enumerate and trigger key handling functions of window elements here */ - if(some_window->elements) - { - struct kolibri_window_element *current_element = some_window -> elements; - - do - { - /* Only execute if the function pointer isn't NULL */ - if(kolibri_gui_op_table[current_element -> type].key_fn) - kolibri_gui_op_table[current_element -> type].key_fn(current_element -> element); - - current_element = current_element -> next; - } while(current_element != some_window->elements); /* Have we covered all elements? */ - } -} - -void kolibri_handle_event_mouse(struct kolibri_window* some_window) -{ - /* Enumerate and trigger mouse handling functions of window elements here */ - if(some_window->elements) - { - struct kolibri_window_element *current_element = some_window -> elements; - - do - { - - if(kolibri_gui_op_table[current_element -> type].mouse_fn) - kolibri_gui_op_table[current_element -> type].mouse_fn(current_element -> element); - - current_element = current_element -> next; - } while(current_element != some_window->elements); /* Have we covered all elements? */ - } -} - -void kolibri_exit(void) -{ - __asm__ volatile ("int $0x40"::"a"(-1)); -} - -int kolibri_gui_init(void) -{ - int boxlib_init_status = kolibri_boxlib_init(); - - if(boxlib_init_status == 0) - debug_board_write_str("ashmew2 is happy: Kolibri GUI Successfully Initialized.\n"); - else - { - debug_board_write_str("ashmew2 is sad: Kolibri GUI Failed to initialize.\n"); - kolibri_exit(); - } - - /* Initialize the global operation table which handles event functions of */ - /* each individual element type */ - kolibri_init_gui_op_table(); - - /* Get the current color table for Kolibri and store in global table*/ - kolibri_get_system_colors(&kolibri_color_table); - - /* Set up system events for buttons, mouse and keyboard and redraw */ - /* Also set filters so that window receives mouse events only when active - and mouse inside window */ - __asm__ volatile("int $0x40"::"a"(40), "b"(0xC0000027)); - - return 0; -} - -/* Note: The current implementation tries to automatically colors - GUI elements with system theme */ - -#endif /* KOLIBRI_GUI_H */ |