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-rw-r--r--frontends/kolibrios/kolibri_gui_elements.h126
1 files changed, 0 insertions, 126 deletions
diff --git a/frontends/kolibrios/kolibri_gui_elements.h b/frontends/kolibrios/kolibri_gui_elements.h
deleted file mode 100644
index d82b734af..000000000
--- a/frontends/kolibrios/kolibri_gui_elements.h
+++ /dev/null
@@ -1,126 +0,0 @@
-#ifndef KOLIBRI_GUI_ELEMENTS_H
-#define KOLIBRI_GUI_ELEMENTS_H
-
-/* GUI Elements being used */
-#include "kolibri_editbox.h"
-#include "kolibri_checkbox.h"
-#include "kolibri_button.h"
-
-/* enum KOLIBRI_GUI_ELEMENT_TYPE contains all available GUI items from box_lib */
-/* More elements can be added from other libraries as required */
-enum KOLIBRI_GUI_ELEMENT_TYPE {
- KOLIBRI_EDIT_BOX,
- KOLIBRI_CHECK_BOX,
- KOLIBRI_RADIO_BUTTON,
- KOLIBRI_SCROLL_BAR,
- KOLIBRI_DYNAMIC_BUTTON,
- KOLIBRI_MENU_BAR,
- KOLIBRI_FILE_BROWSER,
- KOLIBRI_TREE_LIST,
- KOLIBRI_PATH_SHOW,
- KOLIBRI_TEXT_EDITOR,
- KOLIBRI_FRAME,
- KOLIBRI_PROGRESS_BAR,
-
- KOLIBRI_BUTTON,
-
- /* Add elements above this element in order to let KOLIBRI_NUM_GUI_ELEMENTS */
- /* stay at correct value */
-
- KOLIBRI_NUM_GUI_ELEMENTS
-};
-
-/* Linked list which connects together all the elements drawn inside a GUI window */
-struct kolibri_window_element {
- enum KOLIBRI_GUI_ELEMENT_TYPE type;
- void *element;
- struct kolibri_window_element *next, *prev;
-};
-
-/* Generic structure for supporting functions on various elements of Kolibri's GUI */
-struct kolibri_element_operations {
- void (*redraw_fn)(void *);
- void (*mouse_fn)(void *);
- void (*key_fn)(void *);
-};
-
-/* Structure for a GUI Window on Kolibri. It also contains all the elements drawn in window */
-struct kolibri_window {
- unsigned int topleftx, toplefty;
- unsigned int sizex, sizey;
- char *window_title;
-
- /* Refer to sysfuncs, value to be stored in EDX (Function 0) */
- unsigned int XY;
-
- struct kolibri_window_element *elements;
-};
-
-/*---------------------End of Structure and enum definitions---------------*/
-/*---------------------Define various functions for initializing GUI-------*/
-
-/* Master table containing operations for various GUI elements in one place */
-struct kolibri_element_operations kolibri_gui_op_table[KOLIBRI_NUM_GUI_ELEMENTS];
-
-void kolibri_init_gui_op_table(void)
-{
-/* Setting up functions for edit box GUI elements*/
-kolibri_gui_op_table[KOLIBRI_EDIT_BOX].redraw_fn = edit_box_draw;
-kolibri_gui_op_table[KOLIBRI_EDIT_BOX].mouse_fn = edit_box_mouse;
-kolibri_gui_op_table[KOLIBRI_EDIT_BOX].key_fn = editbox_key;
-
-/* Setting up functions for check box GUI elements*/
-kolibri_gui_op_table[KOLIBRI_CHECK_BOX].redraw_fn = check_box_draw2;
-kolibri_gui_op_table[KOLIBRI_CHECK_BOX].mouse_fn = check_box_mouse2;
-kolibri_gui_op_table[KOLIBRI_CHECK_BOX].key_fn = NULL;
-
-/* Setting up functions for Kolibri Buttons ( SysFunc 8 )*/
-kolibri_gui_op_table[KOLIBRI_BUTTON].redraw_fn = draw_button;
-kolibri_gui_op_table[KOLIBRI_BUTTON].mouse_fn = NULL;
-kolibri_gui_op_table[KOLIBRI_BUTTON].key_fn = NULL;
-}
-
-/* Create a new main GUI window for KolibriOS */
-/* tl stands for TOP LEFT. x and y are coordinates. */
-
-struct kolibri_window * kolibri_new_window(int tlx, int tly, int sizex, int sizey, char *title)
-{
- struct kolibri_window *new_win = (struct kolibri_window *)malloc(sizeof(struct kolibri_window));
-
- new_win->topleftx = tlx;
- new_win->toplefty = tly;
- new_win->sizex = sizex;
- new_win->sizey = sizey;
- new_win->window_title = title;
- new_win->XY = 0x00000013; /* All windows are skinned windows with caption for now */
- new_win->elements = NULL;
-
- return new_win;
-}
-
-/* Add an element to an existing window */
-void kolibri_window_add_element(struct kolibri_window *some_window, enum KOLIBRI_GUI_ELEMENT_TYPE element_type, void *some_gui_element)
-{
- struct kolibri_window_element *new_element = (struct kolibri_window_element *)malloc(sizeof(struct kolibri_window_element));
-
- new_element -> type = element_type;
- new_element -> element = some_gui_element;
-
- if(!(some_window->elements)) /* No elements in window yet */
- {
- some_window->elements = new_element;
- some_window->elements -> prev = some_window->elements;
- some_window->elements -> next = some_window->elements;
- }
- else
- {
- struct kolibri_window_element *last_element = some_window -> elements -> prev;
-
- last_element -> next = new_element;
- new_element -> next = some_window -> elements; /* start of linked list */
- some_window -> elements -> prev = new_element;
- new_element -> prev = last_element;
- }
-}
-
-#endif /* KOLIBRI_GUI_ELEMENTS_H */