From c0d031bf735559ad1d49ce4d3773ef4788f5a096 Mon Sep 17 00:00:00 2001 From: Chris Young Date: Mon, 25 Jan 2016 00:01:55 +0000 Subject: Make the palette-mapped state relate to the rendering layer rather than globally. This means we can still render in 32-bit mode internally when the destination isn't the screen. NB: bitmap_render is currently freezing when the screen is in palette-mapped mode (old bug, pre-dates this change), so for now we skip this routine in that scenario. --- amiga/history_local.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'amiga/history_local.c') diff --git a/amiga/history_local.c b/amiga/history_local.c index 20d54386f..f11c78473 100755 --- a/amiga/history_local.c +++ b/amiga/history_local.c @@ -117,7 +117,7 @@ void ami_history_open(struct gui_window *gw) { gw->hw = ami_misc_allocvec_clear(sizeof(struct history_window), 0); - ami_init_layers(&gw->hw->gg, scrn->Width, scrn->Height); + ami_init_layers(&gw->hw->gg, scrn->Width, scrn->Height, false); gw->hw->gw = gw; browser_window_history_size(gw->bw, &width, &height); -- cgit v1.2.3