# Makefile for NetSurf's resources # # Copyright 2009 Daniel Silverstone # # # This file provides the rules and setup for built-in resources for # the NetSurf browser binary. ifeq ($(TARGET),framebuffer) # We make convert_image depend on fb_bitmap.h so that if we change # that header, we get new images built just in case. $(TOOLROOT)/convert_image: $(TOOLROOT)/created framebuffer/convert_image.c framebuffer/bitmap.h $(VQ)echo " HOST CC: $@" $(Q)$(HOST_CC) -o $@ framebuffer/convert_image.c -lpng FB_IMAGE_left_arrow := framebuffer/res/icons/back.png FB_IMAGE_right_arrow := framebuffer/res/icons/forward.png FB_IMAGE_reload := framebuffer/res/icons/reload.png FB_IMAGE_stop_image := framebuffer/res/icons/stop.png FB_IMAGE_left_arrow_g := framebuffer/res/icons/back_g.png FB_IMAGE_right_arrow_g := framebuffer/res/icons/forward_g.png FB_IMAGE_reload_g := framebuffer/res/icons/reload_g.png FB_IMAGE_stop_image_g := framebuffer/res/icons/stop_g.png FB_IMAGE_scrolll := framebuffer/res/icons/scrolll.png FB_IMAGE_scrollr := framebuffer/res/icons/scrollr.png FB_IMAGE_scrollu := framebuffer/res/icons/scrollu.png FB_IMAGE_scrolld := framebuffer/res/icons/scrolld.png FB_IMAGE_pointer_image := framebuffer/res/pointers/default.png FB_IMAGE_hand_image := framebuffer/res/pointers/point.png FB_IMAGE_caret_image := framebuffer/res/pointers/caret.png FB_IMAGE_menu_image := framebuffer/res/pointers/menu.png FB_IMAGE_progress_image := framebuffer/res/pointers/progress.png FB_IMAGE_throbber0 := framebuffer/res/throbber/throbber0.png FB_IMAGE_throbber1 := framebuffer/res/throbber/throbber1.png FB_IMAGE_throbber2 := framebuffer/res/throbber/throbber2.png FB_IMAGE_throbber3 := framebuffer/res/throbber/throbber3.png FB_IMAGE_throbber4 := framebuffer/res/throbber/throbber4.png FB_IMAGE_throbber5 := framebuffer/res/throbber/throbber5.png FB_IMAGE_throbber6 := framebuffer/res/throbber/throbber6.png FB_IMAGE_throbber7 := framebuffer/res/throbber/throbber7.png FB_IMAGE_throbber8 := framebuffer/res/throbber/throbber8.png # 1: input file # 2: output file # 3: bitmap name define convert_image S_IMAGES += $(2) $(2): $(1) $(TOOLROOT)/convert_image $(Q)$(TOOLROOT)/convert_image $(1) $(2) $(3) endef S_IMAGES := $(eval $(foreach V,$(filter FB_IMAGE_%,$(.VARIABLES)),$(call convert_image,$($(V)),$(OBJROOT)/$(patsubst FB_IMAGE_%,%,$(V)).c,$(patsubst FB_IMAGE_%,%,$(V))))) # End of framebuffer resource definitions endif ifeq ($(TARGET),windows) $(OBJROOT)/windows_resource.o: windows/res/resource.rc $(VQ)echo " WINDRES: compiling windows resources" ${Q}$(MINGW_PREFIX)windres $< -O coff -o $@ S_RESOURCES := windows_resource.o # End of windows resource definitions endif