// // NSBezierPath_AMShading.m // ------------------------ // // Created by Andreas on 2005-06-01. // Copyright 2005 Andreas Mayer. All rights reserved. // #import "NSBezierPath_AMShading.h" @implementation NSBezierPath (AMShading) static void linearShadedColor(void *info, const CGFloat *in, CGFloat *out){ CGFloat *colors = (CGFloat *)info; *out++ = colors[0] + *in * colors[8]; *out++ = colors[1] + *in * colors[9]; *out++ = colors[2] + *in * colors[10]; *out++ = colors[3] + *in * colors[11]; } static void bilinearShadedColor(void *info, const CGFloat *in, CGFloat *out){ CGFloat *colors = (CGFloat *)info; CGFloat factor = (*in) * 2.0; if(*in > 0.5) { factor = 2 - factor; } *out++ = colors[0] + factor * colors[8]; *out++ = colors[1] + factor * colors[9]; *out++ = colors[2] + factor * colors[10]; *out++ = colors[3] + factor * colors[11]; } - (void)linearGradientFillWithStartColor:(NSColor *)startColor endColor:(NSColor *)endColor { static const CGFunctionCallbacks callbacks = {0, &linearShadedColor, NULL}; [self customHorizontalFillWithCallbacks:callbacks firstColor:startColor secondColor:endColor]; } - (void)linearVerticalGradientFillWithStartColor:(NSColor *)startColor endColor:(NSColor *)endColor { static const CGFunctionCallbacks callbacks = {0, &linearShadedColor, NULL}; [self customVerticalFillWithCallbacks:callbacks firstColor:startColor secondColor:endColor]; } - (void)bilinearGradientFillWithOuterColor:(NSColor *)outerColor innerColor:(NSColor *)innerColor { static const CGFunctionCallbacks callbacks = {0, &bilinearShadedColor, NULL}; [self customHorizontalFillWithCallbacks:callbacks firstColor:innerColor secondColor:outerColor]; } - (void)customFillWithCallbacks:(CGFunctionCallbacks)functionCallbacks firstColor:(NSColor *)firstColor secondColor:(NSColor *)secondColor startPoint:(CGPoint)startPoint endPoint:(CGPoint)endPoint { CGColorSpaceRef colorspace; CGShadingRef shading; CGFunctionRef function; CGFloat colors[12]; // pointer to color values // get my context CGContextRef currentContext = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort]; NSColor *deviceDependentFirstColor = [firstColor colorUsingColorSpaceName:NSDeviceRGBColorSpace]; NSColor *deviceDependentSecondColor = [secondColor colorUsingColorSpaceName:NSDeviceRGBColorSpace]; // set up colors for gradient colors[0] = [deviceDependentFirstColor redComponent]; colors[1] = [deviceDependentFirstColor greenComponent]; colors[2] = [deviceDependentFirstColor blueComponent]; colors[3] = [deviceDependentFirstColor alphaComponent]; colors[4] = [deviceDependentSecondColor redComponent]; colors[5] = [deviceDependentSecondColor greenComponent]; colors[6] = [deviceDependentSecondColor blueComponent]; colors[7] = [deviceDependentSecondColor alphaComponent]; // difference between start and end color for each color components colors[8] = (colors[4] - colors[0]); colors[9] = (colors[5] - colors[1]); colors[10] = (colors[6] - colors[2]); colors[11] = (colors[7] - colors[3]); // draw gradient colorspace = CGColorSpaceCreateDeviceRGB(); size_t components = 1 + CGColorSpaceGetNumberOfComponents(colorspace); static const CGFloat domain[2] = {0.0, 1.0}; static const CGFloat range[10] = {0, 1, 0, 1, 0, 1, 0, 1, 0, 1}; //static const CGFunctionCallbacks callbacks = {0, &bilinearShadedColor, NULL}; // Create a CGFunctionRef that describes a function taking 1 input and kChannelsPerColor outputs. function = CGFunctionCreate(colors, 1, domain, components, range, &functionCallbacks); shading = CGShadingCreateAxial(colorspace, startPoint, endPoint, function, NO, NO); CGContextSaveGState(currentContext); [self addClip]; CGContextDrawShading(currentContext, shading); CGContextRestoreGState(currentContext); CGShadingRelease(shading); CGFunctionRelease(function); CGColorSpaceRelease(colorspace); } - (void)customHorizontalFillWithCallbacks:(CGFunctionCallbacks)functionCallbacks firstColor:(NSColor *)firstColor secondColor:(NSColor *)secondColor { [self customFillWithCallbacks:functionCallbacks firstColor:firstColor secondColor:secondColor startPoint:CGPointMake(0, NSMinY([self bounds])) endPoint:CGPointMake(0, NSMaxY([self bounds]))]; } - (void)customVerticalFillWithCallbacks:(CGFunctionCallbacks)functionCallbacks firstColor:(NSColor *)firstColor secondColor:(NSColor *)secondColor { [self customFillWithCallbacks:functionCallbacks firstColor:firstColor secondColor:secondColor startPoint:CGPointMake(NSMinX([self bounds]), 0) endPoint:CGPointMake(NSMaxX([self bounds]), 0)]; } @end